Thursday, 14 November 2013

P1. Research into Recording Foley Sound and Sound Effects

What is a foley artist, what do they do and why are they needed?Foley artists are artists in which recreate the realistic ambient sounds of which are heard in films such as placing in the sound effects from things like skin gripping, ball gowns swishing ect. They are needed because its said that the mics are mainly places under clothing. And with this you can get problems such as interference and sounds picked up from around making in sound unrealistic. And the dialogue may not be complete, so you then need to re voice all the dialogue  and recreate the whole soundscape thats needed for the scene.
Explain the order in which the Foley artist creates the sound?
in order to recreate the sounds you have to know what is expected of the human mind and the audience watching, the reasons why are because we want something that sounds realistic. This is where using a studio and things related to the actual clip of sound you're remaking in order to record them step by step then to overlap them together. So anything thats moving on the screen comes across as a prop pass group of objects to do so.
What are the key skills and qualities foley artists need to have?
the keys skills needed to be a foley artists is that overal you mainly have to have a strong sense of creativity and imagination in which helps your mind work and be able to picture what sounds should actually be.

What is the advantage of using real objects to create sound FX rather than using digital production or sound libraries?
If we're recording within a certain location we're more able to find the sounds in which fit perfectly to what we want, such as putting microphones in the same area off woodlands but several feet apart, both recordings would sound similar but not identical, or by recording the sound separately in a studio and then over lapping to create the sound you want. But if we were to rely on something like a sound library, we may get things that we do not want and things that don't fit into the given flow or criteria in the sound we want.
Links /clips for researching.

http://en.wikipedia.org/wiki/Foley_artist

http://filmsound.org/starwars/






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