Wednesday, 13 November 2013

P1: Recording Ambient Sounds and Dialogue

1) Recording Ambient sounds.

the recording of ambient sound is the process of trying to draw the viewers into believing that what they're are watching is something thats immensely real and not make belief. This is because every environment has its own unique sound and tone. An example of this could be that if  you were to film something in a busy city or a town hall, both would be different. For instance a city would have the full tone of white noise in the background, the possible jitter of people and traffic in the distance. But if you were inside somewhere like a town hall, all the sounds you'd hear in a city would be a slight murmur to the inside building that you're in.

Hard cuts are something in that are normally only used when something been set for a specific reason like in an effect, if we didn't use hard cuts then it would come across that the sequence we're watching would be flowing into something thats really jumpy from surrounding to surrounding and not at a nice flown pace with the blending that it needs like in music.


If we're recording within a certain location then we are able move around and find the sounds in which fit perfectly to what we want, such as putting microphones in the same area off woodlands but several feet apart, both recordings would sound similar but not identical. But if we were to rely on something like a sound library, we may get things that we do not want and things that don't fit into the given flow or criteria and creating off ness in the sound field we want.


The Hunger Games: Catching Fire:within this the sound engineer gained the sounds for some shown in the video below by going out into the jungle and places like malawi to get the atmosphere and sound of things from the ocean, the skies brisk tone of wind, the moment of trees and the fighting of baboons.

To do so he placed two stereo pairs in the same area but a large distance away from each other to gain the full surrounding of sound needed from a range of different locations in a 360 format. He then used a software called Atmos which allows you to use panning and the range of three dimensional sound to able you to gain sounds which are coming from above and all around you.

if we were to record a sound for a certain setting and didn't apply the forms of ambient noise to it we would just gain something that sounds forced and manipulated to the human ear, and something that doesn't sound very true or life like. BUt if we add in the ambient sounds we need then we're able to make something thats more realistic to the location in which we really want.

Recording Dialogue:
when we record dialogue there are many things in which we need to consider and take to mind about how we're going to record and edit the sounds that we want into a certain clip. Examples would be recording something straight from a microphone and then moving forward to just simply dub or loop with sound we've gained.
There are several differences within dubbing and looping sound, with dubbing we're able to record voiceovers in things like montages where someones talking in a thought process, so we hear the thoughts but not see them spoken. But then with looping if you were to watch back a piece of footage you can then continue to learn the words in which you need like a scene in a movie thats being filmed by both reading and talking it over to gain the perfect dialogue.


http://www.askaudiomag.com/articles/tips-recoding-sound-locationhttp://www.lavideofilmmaker.com/location-sound-recording/location-sound-recording-shotgun-microphone-placement.htmlhttp://library.creativecow.net/cowdog/ADR/1

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