1.Shot Lengths:I personally feel that the shot lengths in my anamatic were defiantly below average and way too long. The ways that this could be improved would be to incorporate more shots via each scene we think could do with more shots and dialogue. Also a possible voice over could be added to draw more attention.
2. Camera Movement:The shots which were shown in the anamatic didn't really show any sense of camera movement due to lack of input on things such as arrows and annotations to show them. If this was included then the Premier Pro anamatic would probably make more sense to the actual footage itself.
3.Sound Levels:
The dialogue in the anamatic came out rather clear spoken. There could be a lot more added in due to lack of not knowing whats going on, and more input to the story to fill in large shot areas.
4. Voice Acting:
The dialogue fitted in relatively well with the anamatic, but i think that there could be improvements if we did the voice clips in a more open space to give out the actual loudness and fear within the voices, other then having to be inside and quite due to other lessons around.
5.VFX
The visual effect could have been majorly improved within the anamatic, as there was only the Lightning effect that we were clearly able to make out happening, and none of the others like the dragging up into the air ect, so to improve this more symbols could be placed into the story board.
6.Peer Feedback
The peer feedback in which i was given has shown to me that my groups anamatic could be a lot better then it comes across and greatly improved if we were to make it longer as we only had 17 shots at first and to add more, to help generate more of a story. Another thing was that it could be more engaging, we can make this happen by adding in more "exciting" shots and effects into the play, along the lines of VFX there was only the lightning that was visible to eye in the clip, this could be improved by adding in arrows.
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